		************SU-27 Flanker Beta 1 update (20-3-96) Windows 95***********

********Please note: This is a beta release and we cannot be held
responsible for any result of using this update.***********


This is the readme file for the V1.1 beta release of 'SU-27 Flanker'. Because of the excellent
response and feedback from you all we have decided to use this medium for the V1.1 update
testing. The final update will be free for all current users of 'SU-27' so we hope that you all
will be happy to help us test this major update.

As you will see, the long awaited Network play (head to head only) is now in for test,
we need as much info back on this as possible. Please try and break this, we are doing as
much test in-house as we can and we think it's quite stable but Networks are funny creatures
and can do weird things. You can play co-op if you wish by just setting the 'Me' and 'remote'
aircraft to 'Russian'.

You can patch any version from 1.0 upwards with the following files.

The current file list for this beta update is as follows:

SHPLIB   LBB     1,435,830  03-14-96 11:11p shplib.lbb
S_LEAD_4 MIS         4,784  01-12-96  3:17p S_LEAD_4.MIS
FSIM     LBB       485,376  03-19-96  1:34a FSIM.LBB
GENERAL2 MIS         4,541  01-17-96  3:02p GENERAL2.MIS
LOWLEVEL TRK        27,884  01-08-96  7:27p LOWLEVEL.TRK
PATCH104 TXT         3,443  03-08-96  9:53a patch104.txt
PILOT_5  MIS         5,034  01-17-96  3:15p PILOT_5.MIS
FS       LBB       212,288  03-15-96  8:36p FS.LBB
SHIP1    MIS         1,485  01-30-96  3:13p SHIP1.MIS
SU27     EXE       688,128  03-18-96 10:51p SU27.EXE
SU27FLCS B50           370  02-09-96  9:44a SU27FLCS.B50
SU27WCS2 ADV         2,679  02-08-96  7:12p SU27WCS2.ADV
SU27WCS2 MDF         2,472  02-08-96  7:12p SU27WCS2.MDF
SW00     IMG       309,251  03-03-96  1:14p SW00.IMG
SW01     IMG        99,693  03-03-96  1:15p SW01.IMG
SW02     IMG       102,885  03-03-96  1:15p SW02.IMG
SW03     IMG        58,881  03-03-96  1:15p SW03.IMG
SW04     IMG        60,344  03-03-96  1:15p SW04.IMG
SW05     IMG       301,725  02-09-96  3:30p SW05.IMG
SW06     IMG        90,308  02-09-96  3:30p SW06.IMG
SW07     IMG        94,516  02-09-96  3:31p SW07.IMG
T_PINP   MIS         4,866  01-30-96  3:02p T_PINP.MIS
T_RWY    MIS         4,819  01-30-96  3:20p T_RWY.MIS
README 1.05.TXT        789  03-12-96 10:07a readme 1.05.txt
MAP      LBB     1,700,571  10-23-95 11:03a MAP.LBB
SU27     PCX       174,730  03-15-96 11:32a SU27.PCX
TECH     DAT        20,394  03-10-96  3:38p TECH.DAT
THIS FILE

Placement of files:

Please place all of the .MIS and .TRK files into the MISSION directory, by default 
this is normally found at C:\PROGRAM FILES\SU-27 FLANKER\MISSION. All of the other
files should go into the root of your SU-27 directory replacing all of the files
with the same name. I have included two of the older readme files just for your reference.
The other files are for 'Thrustmaster' joystick support, if you require these
place them into the appropiate directory.


                    FLANKER Version 1.1.beta Release Notes.
                    --------------------------------------

                             FLIGHT MODULE

0. Network play (H2H or cooperative). No recording possible. In external
   views the Slave player cannot see SAMs and ships tracking their targets.
   Ctrl+A and S are disabled in network play.

1. You can padlock to ground targets in A2G mode (ZEMLYA) by using '*' on
   the keypad. To accomplish this, superimpose the targeting circle (or the
   CCIP pipper) on the HUD with the desired object on the ground.
   Padlocking to ground targets is applicable at visual ranges (less than
   10 km) and only when either unguided rockets, cannon, or unguided bombs
   are selected.  The onboard computer remembers the position of the
   padlocked target within 1.5-2 minutes, which is generally enough to pass
   by, make a turn and attack the target.

2. The pilot's field of view has been increased to 240 degrees (4 to 8
   o'clock) when turning the head with the keypad keys KP_4 and KP_6.

3. You cannot be hit any more by AAMs or SAMs without prior warning of your
   aircraft being painted when flying in formation (previously you didn't
   receive a notification of your wingman being painted, and if the
   incoming missile was retargeted then...)

4. Dogfight View (F9). You can watch any two aircraft dogfighting. To do
   this, select the first aircraft in either the Outside (F2) or Outside+
   (F5) View then use the F9 key to cycle through the other aircraft which
   fall within 10 km range from the first aircraft. In this view you can
   only zoom in and out with the keypad keys Grey_* and Grey_/. To cancel
   the Dogfight View, hit another function key (F1,.. F8).

5. Use RIGHT SHIFT with the function keys (F2, ... F8, F9) to cycle through
   friendly objects (a/c, SAM sites, ships, weapons), and LEFT SHIFT for
   enemy objects. You can also use combinations such as LSHIFT+CTRL+Fn and
   RSHIFT+CTRL+Fn to cycle through in reverse order.

6. Instead of the Padlock key (Grey_*) you can also use the target
   selection key/button ('~' (Tilde) or '`' on some keyboards) to
   cycle through and padlock to visible aircraft in close air combat (CAC,
   Helmet, FI0, and LMA modes). Only those aircraft which are in the
   CURRENT FIELD OF VIEW can be padlocked. No distiction is made between
   enemy and friendly aircraft. Padlock range depends on the target size
   and doesn't exceed 12 km (for large aircraft).

7. Radar detection range now depends on the target aspect angle.

8. GAI aircraft can spot targets visually if the threat is within 10 km
   range. To let them see beyond 10 km, place an EWR station nearby.

9. Min detection range for both EWR stations is 10 km.

10. The CCIP pipper no longer jumps when dive bombing.

11. Unguided rockets now can be deployed in mountaneous areas more
    effectively (no more multiple passes except the first one, which is
    obligatory).

12. AI aircraft use their guns more effectively.

13. Instant Cockpit View. You can use the '0' key on the keypad (KP_0)
    to quickly jump into the cockipt from ANY view to glance at the
    instruments and then automatically return to the initial view. While
    holding the KP_0 key down you can use the head movement keys on the
    keypad as usual.

14. In addition to  refuelling, the L key loads a new droug chute while
    sitting on the runway.

15. Ctrl+W reloads the weapons while sitting on the runway. The initial
    payload will be used.

16. Fire range of the R-77 has been increased a little bit.

17. No more keyboard inactivity after selecting Ctrl+Q, "No".

18. New aircraft: MiG-31 (interceptor). It can carry the new missilles:
    the R-33e (long-range, SARH) and R-40TD (mid-range, IR). Click the
    Preview button for details.

19. Messages FROM wingmen at the top of the screen (use Ctrl+M to toggle):

	"Spike" 	- Wingman is being painted by airborne radar

	"Spike Mud" - Wingman is being painted by ground radar

	"Tally Ho!" - Wingman has spotted a bandit

	"I'm hit!"  - Wingman has been hit

	"Ejecting!" - Wingman is shot down and going to eject

	"Roger"     - Wingman has accepted my command

	"Negative"  - Wingman cannot carry out my command for some reason

	"Rejoining" - Wingman is forming up (normally, when pressing HOME)

	"Bugout"    - Wingman is leaving on mission

	"Bingo"     - Wingman is low on fuel and going to return to base (not
	              applicable in formation)

	"Guns! Guns!"  - Wingman is firing his cannon

	"Missile Away" - Wingman has launched a missile (A2A or A2G)

	"Rockets Away" - Wingman has fired unguided rockets

	"Bombs Away"   - Wingman has dropped bombs

	"Launch!"      - Wingman has spotted a missile launch

21. Igla's recharge time has been increased to 2 min.

22. Spin & stall modelling has been improved.

23. Missiles become visible at a distance of 8-10 km, aircraft - at
    10-14 km. SAMs and ships now can be spotted earlier.

24. New sun


                               MISSION EDITOR

1. Color selection in Preferences, Color.

2. Preview button on the Toolbar.

3. Fuel consumption estimation (Summary dialog box).

4. Disable external views in Options, Skills and Survivability. If
   the mission is protected this check box will be greyed out.

5. Network Play dialog. Both the players should select the same IPX channel
   (0 through 9). In principle, different pairs of player can share one and
   the same channel provided that they start the simulation module at
   different times. Otherwise, cross-connection is possible.

   One player should choose Master, the other player - Slave.  The Master
   player should load a mission with at least two aircraft - "Me" and
   "Remote" (in the field 'Leader' of the Aircraft dialog box).  The Slave
   player doesn't need to load any mission at all.  Human-controlled
   aircraft cannot be placed in one wing; however, to fly cooperativly, you
   can place both "Me" and "Remote" on the same airfield. The Remote
   aircraft (which is always controlled by the Slave player) will appear in
   the mission once the aircraft controlled by the Master player frees the
   place on the runway.

   The Master player cannot run a network mission if there is no Remote
   aircraft in it or the mission doesn't have a name.

6. Threat Zones and Detection Areas can be displayed as circles on the map
   (select View, Hide Objects...). The Threat Zone for a particular SAM
   system corresponds to its MAXIMUM fire range. The Detection Area of a
   particular radar unit or station corresonds to the MAXIMUM radar
   detection range. Terrain relief and altitude are not taken into account.

7. Mission Editor for Win 95 can run in higher color resolution (more than
   256 colors).

8. TCP/IP network play for Win 95 only. Both the players should select
   'TCP/IP for Windows'. The Slave player should specify the Master's
   TCP address, for example 'andy.simpc.eagle.ru' or '123.67.117.10'.


As usual please send all bugs to me on my main e-mail address (nsoane@mindscape.com)
I am sorry that I normally don't have time to reply individually but if I need any further
information I will be in contact.

Regards,

Neil Soane
Technical Services Manager
Mindscape (UK)
